
Texture SplashScreen_Deco_IMG
{
	filename = Data/Screen/SplashScreen/SplashScreen_items.png
}

Texture SplashScreen_Card_IMG
{
	filename = Data/Screen/SplashScreen/card.png
}

Sprite SplashScreen_MoonImg
{
	texture = SplashScreen_Deco_IMG
	rect = 257, 257, 80, 80
	hotspot = 40, 40
	blendmode = COLORMUL, ALPHABLEND, NOZWRITE
	resgroup = 2
}

Sprite SplashScreen_SunImg
{
	texture = SplashScreen_Deco_IMG
	rect = 337, 256, 144, 144
	hotspot = 57, 57
	resgroup = 2
}

Sprite SplashScreen_StarImg
{
	texture = SplashScreen_Deco_IMG
	rect = 328, 337, 9, 9
	hotspot = 5, 5
	resgroup = 2
}

Sprite SplashScreen_GlowImg
{
	texture = SplashScreen_Deco_IMG
	rect = 384, 384, 127, 127
	hotspot = 64, 64
	blendmode = COLORMUL, ALPHAADD, NOZWRITE
	resgroup = 2
}

Sprite SplashScreen_LandGlow
{
	texture = SplashScreen_Deco_IMG
	rect = 384, 480, 128, 32
	hotspot = 64, 0
	blendmode = COLORADD, ALPHABLEND, NOZWRITE
	resgroup = 2
}

Sprite SplashScreen_EffectCloud
{
	texture = SplashScreen_Deco_IMG
	rect = 0, 0, 256, 256
	hotspot = 128, 128
	blend = COLORMUL, ALPHAADD, NOZWRITE
	resgroup = 2
}

Sprite SplashScreen_EffectRose
{
	texture = SplashScreen_Deco_IMG
	rect = 0, 256, 128, 256
	hotspot = 64, 256
	blendmode = COLORADD, ALPHABLEND, NOZWRITE
	resgroup = 2
}

Sprite SplashScreen_EffectPetals
{
	texture = SplashScreen_Deco_IMG
	rect = 128, 256, 128, 128
	hotspot = 64, 64
	blend = COLORMUL, ALPHABLEND, NOZWRITE
	resgroup = 2
}

Animation SplashScreen_EffectCard
{
	texture = SplashScreen_Card_IMG
	rect = 0,0, 32, 32
	hotspot = 16, 16
	frames = 14
	fps = 9.0
	mode = FORWARD, LOOP
}